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A journey through Craftworld Iybraesil. My blog of general geekyness of Warhammer 40k and other gaming hobbies.
Monday, August 29, 2011
The Sisters Project - Update Umpteen
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Thursday, August 18, 2011
The Sisters Project
The girls have been worked on, albeit slowly. I'm almost done with my second batch (which will bring me to 11). I'm probably not going to be ready in time for the dwarfdex release, as I've found a lot of bad primer runs and some recent trades needed stripping as well. Over half of my own primed models have a fuzzy feel to them, and some of the ones that were primed white (I prime grey on models that need flesh or bright color) were really heavily primed upon closer inspection. I stripped these recently and found they were just re-primed over a paint job prior. Eww.
Even re-cycling it, I'm going to need more Simple Green soon.
Even re-cycling it, I'm going to need more Simple Green soon.
Saturday, August 13, 2011
Necrons leaked?
Not quite. But it would've been funny!
In my recent adventures, I had to move some old books of mine and by chance the White Dwarf containing the first ever Necron rules fell out of the stack. I swiped it up and re-visited it. Necron warriors were scarier than I remembered. Toughness 5 with a 2+ save. Yeouch. And while "we'll be back" only worked on a 6, on a 2+ you got to try again. Fearless. And Disruptor zone. Scary for vehicles, but gross for infantry. It must be remembered that at the time (2nd ed) Chainswords were S4, Power swords S5 or 6 and a two handed power axe was S7. They also only had negatives to armor saves, not 'ignores armor'. Fun Stuff!!
It had been a little while since I'd gotten a game in, but managed to get up to the LGS on Tuesday for a little bit, where I played a little Magic (*gasp*) and Mordheim, and actually taught someone how to play it as well.
In my recent adventures, I had to move some old books of mine and by chance the White Dwarf containing the first ever Necron rules fell out of the stack. I swiped it up and re-visited it. Necron warriors were scarier than I remembered. Toughness 5 with a 2+ save. Yeouch. And while "we'll be back" only worked on a 6, on a 2+ you got to try again. Fearless. And Disruptor zone. Scary for vehicles, but gross for infantry. It must be remembered that at the time (2nd ed) Chainswords were S4, Power swords S5 or 6 and a two handed power axe was S7. They also only had negatives to armor saves, not 'ignores armor'. Fun Stuff!!
It had been a little while since I'd gotten a game in, but managed to get up to the LGS on Tuesday for a little bit, where I played a little Magic (*gasp*) and Mordheim, and actually taught someone how to play it as well.
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