Saturday, November 5, 2011

Game Review - MERCS

Been working a bit lately on my MERCs figures to take a break from the Sister's project and also as test models for mudding up my figures. I plan on the Sisters to have a weathered, dirty look, and the same look is ideal for the MERCs game environement. I'm going to be using more of a dusty, rubble strewn theme for the MERCs though, since it's largely city fighting. The Sisters will have more mud and universal basing.

What's MERCs? So glad you asked!

MERCS is a small squad skirmish game based in a futuristic, mega-corporate run world. MERCS are the Corporate Security forces that are now the military might of the world. There are 9 factions that are still world powers and currently 6 of them have been released for play. Each faction is different from the rest and has pros and cons. There's a good review of 5 of the 6 current factions here.

The game itself is pretty clever and quick. Each side chooses 3 to 5 models (no point costs!) from a faction and battles are fought on a 2'x 3' board.

Models go in initiative order and can choose to Hold, Move or Combat. Movement is measured by a template that is also the stat card. Each model has a Movement Point (MP) stat that allows it to move and/or turn more than 90 degrees (the first 90 is free). There's also a feature called 'snap to cover' that allows any model (even if unable to move) to jump or dive a base-length towards cover.

Combat is pretty straight forward. Each model has a Firing Number (FN) that is the target to get (equal or better) for a successful shot or melee attack. Elevation, cover, facing and distance can all affect this.

There are Combat Class Maneuvers and Advanced Combat Maneuvers that models can perform to increase effectiveness and strategy. CCMs are listed on stat cards and specific to certain models. Fire & Move and Load/Aim are a couple of examples of CCMs. ACMs are advanced tactics that anyone can perform. Bounding is basically one model giving another covering fire in order to gain +1 MP, Suppression is simply that, suppressive fire to make other models keep their heads down and Overwatch is waiting to take shots at those who stick their heads out of cover.

I really do like this game despite the lack of vehicles (I do love my vehicles), because it makes you think. There’s no sure fire “This army wins” to it. Each faction has it’s own strengths. That the game is d10 based doesn’t hurt either, that’s my favorite die! The models are beautiful too! I was intimidated for a while that I wouldn’t be able to do them justice. More photos will follow soon.

1 comment:

  1. Very cool. I remember you showing me these, but I couldn't get into the models, really. Game itself sounds really fun though.