Sunday, August 29, 2010

Battle report - Eldar vs Blood Angels

I was hoping for a game like this, with one of the more vicious army lists out there today. First mission was Spearhead / Annihilation

vs Blood Angels; Stormraven with 5 Death company and Lamartes and a DC Dread
Land Raider with 5 assault terminators and a Librarian
2 squads of 10 assault marines with saguinary priests

Saturday, August 28, 2010

We trained her wrong on purpose ... as a joke.

I’m currently doing fairly well with my mechanized Eldar. I hesitate to use the vernacular ‘mech-dar’ because I have none of the trappings of the lists that seem to be so popular on the ‘net; Seer councils, Fire Prisms or Fire Dragons. Seeing so many people speak out against similar armies, I worry a bit that it’s the army that is winning and not so much my tactics. Granted I’m getting draws a fair bit, but more draws than losses to be sure.

Monday, August 23, 2010

Siege of Vardash III - results

Vardash III, infested by Tyranid forces and destination of a Chaos Lord hellbent on worldwide destruction. Somehow these unlikely races formed an uneasy alliance and were ready to defend the main spaceport they had taken on the planet. High above, a fragile alliance formed between the Imperial forces of Marines and Guard led by an Inquisitor and his Grey Knights, and the Tau and Eldar were preparing to launch an assault to eliminate this joint threat...


Sunday, August 22, 2010

Apocalypse Objectives!

Daemonhunter, Marine, Tau, Eldar Objectives:


1. The defense laser must be silenced! 1 point for destroying, 2 points for securing.

2. Stop the Warp Bomb. 1 point if you can prevent it being delivered to it's destination, 2 points if you control it. You can carry it, but intel reports that anyone in less than power armor (3+ save) would be not protected by it's chaos warping effects.

3. 1 point for each bastion that you control.

4. You've recieved orders to bring back a Tyranid Synaptic organism for study. 1 point for having a Tyranid Primary marker. You will also get a non-primary marker for killing a tyranid HQ in hand to hand. You will get 1 point for each of these you get back to your Forward base (even if it's a ruin).

5. Killing Xylar ne'Ivis  is 1 VP, Capturing him is worth 2!

Tyranid, Genestealer Cult/PDF, Chaos Objectives:


1. Defend the Bastions in the city. This means you cannot allow attackers to be in base to base even if they are in ruins. 1 point per bastion.

2. Delivering a Primary HQ marker to the hive bastion. 1 point each.

3. Having the Doomsday Device in an Active state - 1 point. If the Warp Bomb is attatched to it - 2 points.

4. Taking the Attackers' forward base: 1 point for destroying it, 2 points for capturing it intact.

5. The Tau shot down the Chaos General's ship. Twice now. 1 VP for killing the Tau commander 2 VP for capturing him so that he can be 'thanked' properly.
The revolution will be televised!

Doomsday Device

So in trying to design the 'Doomsday Device' for the Chaos forces, I was racking my brain trying to decide just what sort of device to build. I went through my now nearly depleted  bits box looking for inspiration when it struck me. Why does it have to be a machine? My only requirment was that it had to have a recepticle for the Warp Bomb. I was having thoughts of carving the Silver Towers out of foam, why not just make an obelisk? So I broke out the super duper foam slicer and got to work. I had plenty of styro left over from the first wall attempts. I carved up an obelisk quickly, but thought it was too straight. Not chaosy enough. I thought about carving flowing curves out of foam insulation, but wanted to save that for the tower. It's chaos, why not make it a giant chaos symbol! aaaaaaaand here it is. I'm rather proud of this considering it went from concept to finished in a little over two hours.

I'm all packed up, ready for the game. Hard to believe that I didn't have anything that needs to be done in the morning. Yay!

At noon tomorrow the mission objectives will be posted.

Saturday, August 21, 2010

Don't get excited!

A little more than 24 hours left before the siege begins and though I'm behind schedule, I feel confident I can get things done. I have 3 manufactorum ruins left to paint, but those should be fairly easy. I've already done the gravelly bits on the base, so it's just drybrushing the walls, minor detailing, done. The PDF force's Valkyrie is nearly done. It just needs a few minutes of work- landing gear, weapons. They might very will be flying open cockpit, but I believe the weather will be nice for it.

Friday, August 20, 2010

The Defenders of Vardash III

I've had these guys for AGES wanting to paint them up. Years and years ago I collected genestealers from space hulk and space crusade on the side while I was building Space Wolves.  By the time I had enough Tyranid models to field hybrids were no longer a valid option in the codex. Into a box they went. I gained possession of a couple more here and there and those too joined the originals in the box. I'm now up to 11. When the Genestealer Cult codex came out I got excited about being able to run these guys, but was deep into other things at the time so on the shelf they stayed. Until now.