|I know this is a ruin and not a 'building' but he's SOOOO cute!!!|
I love buildings. I have built many of them (as you can see in past blog entries) and something in my brain makes me build them (and my vehicles, and of late, my infantry) modular. I like having buildings that you can actually put models into. At one point I even had a garage being worked on. That got discarded or lost in a move along the way.
It's all too easy to say "that's impassible terrain" when you see an intact building on the field, and I'm guilty of this as well. Buildings add a definite tactical advantage to the battlefield, especially if you can find one with an address that's already inside your deployment zone. Heavy weapons or snipers? Excellent choices to place in a building. Usually these units are weaker in close combat and they get to lock/barricade the door on that building and this keeps them safe from that. Unfortunately you have to look out for those big guns as they try to bring that building down on your head. So bring a shovel!
Unlike vehicles, two models may use each fire point in a building, so you don't need too many. Two or three per side is a good number to have. It's also a good idea to have the models covering two sides of the building if the building is at an angle.
Something to note; unlike ruins, buildings do not count as difficult terrain moving up, down or through them.
Watch out for template weapons though, they will inflict d6 hits on your models inside as well as hitting the building itself.
Hopefully this sheds a bit more light on a rule that may have been overlooked by your gaming group.
This has been a public service message from Craftworld Iybraesil.